The Gallery
Forty-four pieces, each grown from a single algorithm and painted live on an HTML canvas at up to sixty frames a second. Every plate paints itself as soon as it is on screen; tap or click one to open it full-frame, and Copy embed puts its one-line embed on your clipboard.
Every plate in turn, cross-faded, with the screen kept awake: for a TV, a second monitor or a projector. Esc or a tap leaves.
One live cell and a three-bit rule, falling into a pattern that never repeats.
Straight cracks that spawn cracks at right angles and stop dead on each other.
Two dozen double pendulums let go a hair apart, falling out of step into chaos.
Two rules on a soup of cells: births in coral, survivors in cobalt, the dead as fading ghosts.
Three suns chasing round a figure eight, then a Pythagorean dance that throws one out.
A dive from the whole set into Seahorse Valley, down to where 64-bit floats run out.
A hundred weather models started a millionth apart, unzipping across the butterfly.
One ant, two rules, ten thousand steps of mess, then a highway it builds forever.
Ten thousand particles riding an invisible Perlin-noise wind, their trails building a drawing.
A paper strip folded in half twelve times and opened: four Heighway dragons that tile.
Four affine maps picked at random, a million times over, grow one black spleenwort leaf.
Roll a die, jump halfway to one of three corners, repeat: the marks build a Sierpinski triangle.
A maze carved by a backtracking walk, then solved by a breadth-first flood, drawn as it happens.
Seven charges summing one field, its outline traced by marching squares as the blobs melt together.
A wheel rolling inside a ring draws loops that close after a set number of turns: four hypotrochoids, one epitrochoid.
Count 1, 2, 3 in a square spiral outward, light every prime, and diagonal streaks appear.
Fifteen pendulums tuned to 51 to 65 swings a minute drift into snakes, split into two rows at 30 s and line up again at 60 s.